Carol Torres
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Carol Torres

Carol T.

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This teacher successfully passed a thorough criminal background check with SterlingBackcheck. This badge verifies trusted teacher status.
Teaching Locations:
Profile-location-online Online
Teaching Locations:
Profile-location-online Online
Levels taught:
Middle School, High School, College
Professional 3D artist with experience working in triple A games and feature films. You'll be learning from the ground up, starting from what makes a good composition, and how to achieve it with the latest tools available to our industry. I'll work with you as individuals to tackle your weakest areas, and recognize your strengths.

About Carol T.

I'm a 3D artist who graduated from Ringling College's 4 year Game Art program in June 2016. After graduating, I had the opportunity to work on triple A game tittles Spiderman PS4 as an Associate Environment Artist and Outsource Artist. I am now working as a Technical Environment Artist/ 3D generalist at James Cameron's Lightstorm Entertainment.

During my employment at Insomniac I supported designers, environment artists, and character artists through asset creation, set dressing, and outsourced deliveries. I also collaborated with technical artists to create tools and automate processes for their outsourcing pipeline. Lastly I created and managed art direction and asset-making documentation for the internal team and external vendors, offering clear and concise feedback and instructions to outsource artists.

At Lightstorm Entertainment, I’ve created production quality props and costume assets within short deadlines. I have also diagnosed scene files for optimization and performance issues, and collaborated with Weta’s technical artists to create tools that streamlined the exporting process for rigged characters. Lastly, I've worked closely with Production Designers and Art Directors to create look development for creatures and large-scale visual FX in scenes.

My focuses are in modeling, texturing, and set dressing, with extensive experience in Maya, Zbrush, Photoshop, Substance Suite and Unreal Engine. That being said, I thrive in environments with a variety of problems to solve. I actively seek ways to make processes more efficient, and don’t shy away from complicated technical scenarios, all while maintaining the visual fidelity my projects demands from me.

Thank you for visiting my profile! For any inquiries, please feel free to contact me through TakeLessons.

My skills include, but are not limited to:
3D Modeling, Texturing, Rendering, Environment Modeling, Low-poly Modeling, Lighting, Physically Based Rendering, Look Development, Prop Modeling, Prop Design, High-poly Modeling, Environment Design

Software I'm familiar with:
Maya, Unreal Engine, ZBrush, Substance Painter, Substance Alchemist, Substance Designer, Python, Photoshop, Keyshot, xNormal, RizomUV, 3DCoat, SpeedTree, Houdini


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Photos & Videos

2 Photos & Videos


Environment Artist
Mar 2020 - Present

Deviation Games

- World builder for unannounced project

Technical Environment Artist/ 3D Generalist
Jul 2018 - Mar 2020

Lightstorm Entertainment

Avatar 2 & 3 - Modeling/texturing, layout & optimization of high quality scenes, props, costumes, characters, & environments for real-time Virtual Art Production & Motion Capture -Optimized high-res 3D models from Concept Artists/Art Department. Down-res'd & textured assets to be performant with Weta Digital's proprietary engine. - Diagnosed & optimized scene files presenting performance issues - Worked closely with technical artist to create tools that would streamline exporting process for rigged assets in Weta Digital's proprietary engine - Worked closely with Production Designers & Art Directors to create look development for creatures & large-scale VFX's for scenes

Associate Environment Artist / Outsource Reviewer
May 2016 - Apr 2018

Insomniac Games

Spiderman Ps4 -Worked with a team of 4 to create & improve outsourcing pipeline for a 200+ studio team -Collaborated with departments to create tools & automate processes for our outsourcing pipeline -Created & managed data and documentation that would be clear and accessible to the team and vendors -Reviewed & integrated over 1,000 assets from international vendors, providing clear feedback on areas of improvement -Collaborated with designers, environment artist, & character artists to offer support through asset creation, set dressing, & outsourced asset deliveries


Game Art and Design
Aug 2012 - May 2016

Ringling College



Fluent / Native Proficiency


Fluent / Native Proficiency

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