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I've created many animations in the context of video games as a professional artist, having worked in ToonBoom, GIMP and Photoshop. I specialize in character animations, mostly humans and animals.
My goal is to focus on the study of motion and help the student implement their own skills in drawing and observation.
I can also help the student build a portfolio in preparation for college or applying for companies (games, animation studios).
I've graduated with a Bachelor's in Fine Arts from Carnegie Mellon University, and worked for Disney Research for a year and a half.
The Ability to teach and mentor both traditional 2D Animation and 3D Animation
I have worked in the animation industry for over 20 years. With experience in 2D traditional animation, I have been teaching computer animation for 12 years. I taught over one hundred talented Artists at the Walt Disney Animation Studio in Burbank, mainly Maya, some proprietary software and Harmony.
Where most of my classes were taught to groups, I have also taught customized one-on-one classes to Visual development Artists, Art Directors, Animators, Directors, Story Artists, etc. I can teach you the fundamentals of 3D animation and what to expect in the animation industry, from my experience at one of the most high profile company in the industry. I can't wait to share my expertise. Here's what I can teach:
-Fundamentals of 3D
-Basic to advanced Animation (Editing with curves)
-Basic character rigging
-Basic materials and shading
-Animation production pipeline (The making of a animated film, from Visual development to compositing and lighting)
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